2013 IMA Summit, Gamification is HOT in Rewards and Recognition
The GiftCard Partners team is in Denver, Colorado this week to attend the
2013 Incentive Marketing Association (IMA) Summit. GCP joins a large number of other companies that are also part of the IMA, and make up this $46 billion incentive industry. We’re excited to meet, share and learn about the latest in this booming field over the course of the next few days. One of the many sessions the IMA will be holding is
Game Mechanics and the Future of Reward and Recognition Programs. The team is excited to learn more about Gamification and how this popular tool in reward and recognition programs has taken off and what the future holds for it in modern business. As it stands now, according to a recent IRF poll, more than 60% of recognition program owners have started implementing gamification. The session will highlight:
Your Safety Training Program: Are you following the formula for success?
The training and implementation of your safety program is set up for failure without the emphasis on one key word: participation. If you do not have the participation of the workforce you don’t have a successful safety program. This is because it can be difficult to foster enthusiasm and cooperation when training involves sitting through a 3-hour safety training video or reminders like posters of smiling faces in hard hats and goggles.
Managers understand the importance of workers safety programs and the effect it has on their organization as a whole. Take a look at the Accountability Model
ProfessionalSafety published in their May 2013 edition,
Near-Miss Reporting. It breaks accountability into four steps and explains how, “Accountability entails defining expectations, providing training, defining metrics and recognizing outcomes.”
Lower Health Care Costs with Healthy Incentives
As health care costs are on the rise many companies scramble to find the best way to counter the issue and the answer could be ‘in the incentives.’
Aon Hewitt just released a survey from 800 large and mid-sized U.S. employers, representing more than 7 million U.S. employees and found that 83 percent offer employee incentives for participation in a variety of wellness programs that strive to improve employees health. Out of these 83 percent:
Incentive Experts Point to Gamification as Top Incentive Trend
For many employers, making the connection between “games” at work and increased productivity can be a tough leap to make. But evidence of the success of gamification increasingly piles up and now there are many corporate success trends we can point to. Yet, the term “gamification” and the motivation technique is becoming a cornerstone of corporate and employee incentive programs. Snowfly, an employee recognition and incentive company reports over 2,700,000 hits on Google for the term, over 150 million of their corporate performance games have been played, and they expect gamification to be a 2.8 billion dollar business by 2015.1 In
Snowfly’s 16 Key Findings for Success white paper, they tout that their workplace games have a 93% participant approval rate within incentive and employee performance programs, yet the national approval average for traditional programs hovers around 45%.2 Many more key discoveries and lessons learned can be found in the
white paper. In
Incentive Research Foundation’s (IRF) recent top trends webinar, they list gamification as #4 out of their
12 Trends in Rewards and Recognition for 2012. IRF white paper outlines Gartner Group’s prediction “that by 2015, half of all managed innovation processes will include game mechanics, and that by 2014, 70% of all the Global 2000 organizations will have at least one “gamified application” in place.3 The future seems quite bright for this innovative interactive method of motivating, incenting, and rewarding. Are you using such techniques yet? Sources: 1 & 2:
Gamification after Twelve Years and 150 Million Games: 16 Key Findings for Success 3:
IRF Trends &
Gartner’s report: Gartner Says By 2015, More Than 50 Percent of Organizations That Manage Innovation Processes Will Gamify Those Processes