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Effective Social Health Games

Social health games have proven to be effective in the fight against obesity. Whether it is a friendly race, a push-up competition at the gym, or use of a health tracking application. These applications often provide rewards such as gift cards, and health tips to further the participants effort to live a healthy lifestyle. These games do not only provide a social component, which motivates individuals to continue with their healthy companions, but provides an easy opportunity to reward desired behavior. These games and mobile apps could be a great way for employers to engage their employees in a health and wellness program without having to invest the money to create the program. Encouraging a particular social health app or a particular regiment would bring employees camaraderie and shared motivation to work towards rewards, and a healthy lifestyle. These social health games could essentially act as a ready-made health and wellness program for your employees. The only cost that the company would incur would be small rewards such as gift cards to help maintain engagement in the program and promote ongoing healthy living. How does your company use social games to motivate employees to be healthy?
For more information on specific social health games and platforms check out this U.S. News and World Report article.

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Good News Growth for Prepaid and its Gift Card Segment

Prepaid and gift cards sales are amplified with new activity as technology paves the way to better than expected growth. Mercator Advisory Group recently reported that all segments of closed-loop prepaid exceeded their previous forecasts for 2010. In-store gift cards were forecasted at 4% growth for 2010, but total load volume hit $84.6 billion, up 10% from $76.9 in 2009. The B2B gift card market realizes much of this growth via gift card categories like digital-content (online games and social networking credit) and prepaid mobile; gift cards received more loads for these digital-content activities. Retailers are also doing a better job of integrating their gift cards with loyalty programs and other consumer promotions, which catches the attention of potential incentive and rewards buyers. “Loads on employee and partner incentive closed-loop cards increased 10% and loads on consumer-incentive cards also grew 10%”, states Digital Transactions in their Mercator report overview:
Buoyed by Gift Cards, Closed-Loop Prepaid Grew Faster Than Expected in 2010 “On the whole, what we’re seeing is even the closed-loop market is showing some resilience in the face of the economy,” Jackson says. Consumers seem to be recognizing the true value of their gift cards, and “many retailers are doing a better job of integrating their gift cards with loyalty programs and other promotions, Jackson says. “They’re realizing that gift cards are not just a plastic version of paper gift certificates,” he says. Source:
Digital Transactions: Buoyed by Gift Cards, Closed-Loop Prepaid Grew Faster Than Expected in 2010
 

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Ramping Up Employee Engagement: Gamification in the Workplace

In today’s rapidly evolving workplace, gamification is gaining traction as a powerful tool to engage employees in incentive programs. Gamification leverages game-like elements—such as rewards, challenges, and competition—to motivate and reward employees for achieving goals, learning new skills, or engaging in health and wellness initiatives. According to recent data, gamification is expected to grow significantly, with the global market projected to reach $30.7 billion by 2025, driven by its effectiveness in improving employee performance, motivation, and engagement .

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