Caltech Study Points to Small Incentives & Rewards
Thinking you can’t afford an employee incentive and rewards program? Incentives don’t have to be expensive and you can pair them with the financial needs of your employees. A recent study from researchers at California Institute of Technology (Caltech) suggests that employees could “choke” if the stakes or rewards are high. They liken this performance phenomenon to a sports event in which people become afraid of losing their reward. “It is a somewhat unexpected conclusion. After all, you would think that the more people are paid, the harder they will work, and the better they will do their jobs -- until they reach the limits of their skills”, states Science Daily. However, these researchers have found that the more that is at risk, the more performance could be hindered, therefore demotivating and working against larger company goals. Digging deeper, their research also revealed that “performance improved as the incentives increased -- but only when the cash reward amounts were at the low end of the spectrum. Once the rewards passed a certain threshold, which depended on the individual, performance began to fall off.” This speaks volumes about “knowing thy employee”. Interesting science that is easily parleyed into the concept of providing more incentives, in smaller amounts, like gift cards. Gift cards can be purchased in bulk in any increment, but cards like
SUBWAY,
Boston Market, and
CVS at $20 or $30 per gift card offers your employees small incentives that they can really use. They will grab lunch on the way to their summer destinations, bring dinner home for the family and stock up on sunscreen and first aid for the season. Source:
ScienceDaily Online – Science News
Safety Programs and Incentives
Although safety programs are effective for cutting workplace injuries in all workplace environments; manufacturing is an optimal industry segment to promote workplace safety incentives. Workplace environments can be harsh and employee safety is a number one concern and constant initiative. Formal safety reward programs provide an important function to motivate employees to take proper safety precautions and adapt to the safer behaviors that your environment demands. If employees are motivated to take safety awareness seriously enough to reduce the likelihood of accidents, and the program is properly structured with measurement methods in place; the company will realize ROI in increased performance, and reduced healthcare insurance premiums. Following are a few examples of typical safety and workplace incentive programs that manufacturers employ:
How do Kraft, Pricewaterhouse Coopers and Adobe Boost Productivity?
Ensuring wellness in and across organizations. Talent Management magazine outlines
Tips to Ensure Wellness Boosts Productivity, which offers us key considerations for a sound framework and wellness program structure, as well as
5 Key Steps to Workplace Wellness. These are both interesting articles and offer ideas, but they are summaries of concepts we’ve been hearing about for some time. Now that wellness programs have been running long enough to show increased productivity, healthcare cost savings for employers and employees, and bottom line ROI; what’s next for creating an even more holistic approach to wellness?
An online community comment to the “Tops to Ensure Wellness” article offers the concept of management also paying attention to employees’ emotional and psychological well being while at work. Since physical well being is only 1 facet of a person’s whole being, is this facet of manageable and measurable within health and wellness programs? Since incentives and rewards have become fundamental parts of wellness programs, can they also be used to motivate emotional wellness on a measurable basis? Let us know your thoughts by commenting here.
Building Comprehensive Employee Wellbeing with Gift Card Rewards
As businesses increasingly recognize employee wellbeing as foundational to both employee performance and organizational success, it’s clear that a holistic approach is essential. Gallup’s 2024 report on employee wellbeing highlights the need for companies to address five interconnected elements of wellbeing: career, social, physical, financial, and community. Yet only a small percentage of employees feel their employer supports these elements. This gap can leave employees feeling undervalued, risking burnout, low engagement, and attrition.
Incentive Experts Point to Gamification as Top Incentive Trend
For many employers, making the connection between “games” at work and increased productivity can be a tough leap to make. But evidence of the success of gamification increasingly piles up and now there are many corporate success trends we can point to. Yet, the term “gamification” and the motivation technique is becoming a cornerstone of corporate and employee incentive programs. Snowfly, an employee recognition and incentive company reports over 2,700,000 hits on Google for the term, over 150 million of their corporate performance games have been played, and they expect gamification to be a 2.8 billion dollar business by 2015.1 In
Snowfly’s 16 Key Findings for Success white paper, they tout that their workplace games have a 93% participant approval rate within incentive and employee performance programs, yet the national approval average for traditional programs hovers around 45%.2 Many more key discoveries and lessons learned can be found in the
white paper. In
Incentive Research Foundation’s (IRF) recent top trends webinar, they list gamification as #4 out of their
12 Trends in Rewards and Recognition for 2012. IRF white paper outlines Gartner Group’s prediction “that by 2015, half of all managed innovation processes will include game mechanics, and that by 2014, 70% of all the Global 2000 organizations will have at least one “gamified application” in place.3 The future seems quite bright for this innovative interactive method of motivating, incenting, and rewarding. Are you using such techniques yet? Sources: 1 & 2:
Gamification after Twelve Years and 150 Million Games: 16 Key Findings for Success 3:
IRF Trends &
Gartner’s report: Gartner Says By 2015, More Than 50 Percent of Organizations That Manage Innovation Processes Will Gamify Those Processes