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Gamification for Motivating Customer Loyalty?

We’ve been writing a lot about how gamification is taking employee motivation and engagement programs by storm, but does the same People + Participation = Productivity[1] theory apply to customer loyalty and incentive programs? Destination CRM.com says YES: “The things that make games so compelling can equally make employees, partners, [and] customers addicted to your B2B or B2C offering.” And we at GCP are compelled to say YES as well with case studies like this: Samsung saw impressive boosts in their customer loyalty program via their social loyalty program, Samsung Nation. With the Badgeville gaming platform, they grew their user generated content and website traffic, but more importantly; they achieved financial results as well! “Samsung, in return, saw 66 % more users submitting 447 % more product answers on its global Web site. Even more impressive, the user-generated content prompted 34 % of users to put 224 % more items in shopping carts”, states CRM.com’s article Game On. The reward is an important aspect of any motivation and incentive program, and since these games can be played online and anywhere in the world, the rewards should also offer international value. Gift cards are a common customer loyalty reward, but onthe international front; GCP offers maxchoice international vouchers. They act like gift cards, but with even more flexibility for international customers. Check out more information on
maxchoice premium international vouchers. For more in-depth information and case studies, check out
Game On: Gamification Strategies Motivate Customer and Employee Behaviors [1]
Engagement Strategies Magazine Game Theory: People + Participation = Productivity

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Measuring Employee Engagement: 5 Simple Steps

Employee engagement is a critical factor in driving organizational success. When employees are engaged, they are more productive, committed, and aligned with the company's goals. However, measuring employee engagement can be challenging. It's essential to ensure that the time and resources invested in engagement initiatives yield tangible results. Here’s how you can measure employee engagement effectively:

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Take the Improv Out of Improving Your Incentives

GCP’s April eNews is here! What you will find:

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Gamifying Employee Health Goals: Boosting Workplace Wellness with Social Gaming

Social Gaming Towards Health

As pressure increases on employers and health insurance companies to reduce costs by improving participants’ health, innovative approaches are emerging. One such approach is the use of health gamification in the workplace. By leveraging virtual reality games and inter-organizational competition with real rewards, companies can motivate employees to reach their health goals. These gaming portals, ranging from basic health tracking to social, team-based competition applications, offer rewards for hitting milestones. The rewards can vary from small denomination gift cards to larger prizes like vacations upon reaching significant wellness goals.

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Avoid Employee Burnout and Professional Resentment

Everyone burns out at their job, but preventing employees burnout is key to organizational success. In order to avoid burnout it is important to allow employees find a rhythm a work. Giving flexibility in employee schedules and work rhythms is crucial in helping employees avoid job resentment. When an employee resents their position, their work hours, or any piece of their professional life they become less productive at work, and less dedicated to their organization.
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