The Prepaid Expo: Adapt or Die
It should be of no surprise that mobile payment was a choice topic at this year’s Prepaid Expo, but as purveyors of the B2B portion of retail sales; how will we get to mobile payment? Retailers and merchants are living (or about to live) the latest technology and game changing concepts about the consumer waving their mobile device to pay. But the B2B portion of the market still has major issues to overcome. The questions that the Prepaid Expo asks ring loud in order to capture consumers and also ring true for your B2B customers and subsequent end-consumers: What will be frictionless in your environment? What will bring the greatest value? What will be the best authentication? What's the best way to reduce cost? How do you make prepaid product more relevant and valuable to cardholder before, during, after the payment transaction? Interesting quote from Bill Gates about the future: "We always overestimate the change that will occur in the next two years and underestimate the change that will occur in the next ten."--Bill Gates Mobile buying is inevitable, but are you considering B2B gift card sales in your mobile prepaid strategy? If not, when will you shape your change? Read up on the
Prepaid Expo’s Live from Prepaid Expo: The Future of Prepaid & Mobile
Reward and Recognition- The Latest Trends
The Incentive Research Foundation released an executive briefing entitled
2012 Trends in Rewards and Recognition, which shows emerging trends for 2012. Some of the top trends include:
Gamification Keeps Employees Engaged and Brand Image Strong
According to Gartner Inc., of Stamford, CT 70% of the top 2,000 publicly held companies will use game-like applications to engage and reward their employees by 2014. Gamification is changing the employee engagement and rewards landscape. Gamifying employee rewards falls in line with social media and the concept of social sharing to create brand awareness and positive brand image. Whether applications are used internally, based on employee performance or externally, rewarding employees for promoting the company and bringing in referral traffic, the trend is growing. Gamification can reward employees in a number of ways. Some applications are designed for employees to accrue points for larger rewards, but others reward employees more frequently with smaller rewards such as gift cards to a choice of retialers, allowing the employee to essentially choose their own gift. The combination of the social component of game-like applications and the rewards employees work toward through the use of the applications makes gamifying employee engagement productive for both the employer and employee.
For more information on gamification and to check out some existing examples check out this article in "Entrepreneur."
Incentive Experts Point to Gamification as Top Incentive Trend
For many employers, making the connection between “games” at work and increased productivity can be a tough leap to make. But evidence of the success of gamification increasingly piles up and now there are many corporate success trends we can point to. Yet, the term “gamification” and the motivation technique is becoming a cornerstone of corporate and employee incentive programs. Snowfly, an employee recognition and incentive company reports over 2,700,000 hits on Google for the term, over 150 million of their corporate performance games have been played, and they expect gamification to be a 2.8 billion dollar business by 2015.1 In
Snowfly’s 16 Key Findings for Success white paper, they tout that their workplace games have a 93% participant approval rate within incentive and employee performance programs, yet the national approval average for traditional programs hovers around 45%.2 Many more key discoveries and lessons learned can be found in the
white paper. In
Incentive Research Foundation’s (IRF) recent top trends webinar, they list gamification as #4 out of their
12 Trends in Rewards and Recognition for 2012. IRF white paper outlines Gartner Group’s prediction “that by 2015, half of all managed innovation processes will include game mechanics, and that by 2014, 70% of all the Global 2000 organizations will have at least one “gamified application” in place.3 The future seems quite bright for this innovative interactive method of motivating, incenting, and rewarding. Are you using such techniques yet? Sources: 1 & 2:
Gamification after Twelve Years and 150 Million Games: 16 Key Findings for Success 3:
IRF Trends &
Gartner’s report: Gartner Says By 2015, More Than 50 Percent of Organizations That Manage Innovation Processes Will Gamify Those Processes
Getting Ready for “All Things Prepaid” @Prepaidexpo
In less than 2 weeks, GCP’s own Ed Shulkin and Deb Merkin will attend the Prepaid industry's biggest event. They’ll take in host keynotes, sponsors & exhibitions, and info sessions about the latest products and solutions in prepaid technologies and we’ll report the highlights back to you on this blog. Here are some helpful Prepaid Expo links: -
Download the agenda -
Check out the executive sessions -
Prepaid Keynotes -
What’s in store Check back next week to check out our Prepaid Expo round up.